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MMOexp CFB 26: Spend their remaining skill points

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发表于 2026-1-23 11:43:25 | 显示全部楼层 |阅读模式
This already makes Talent Developer elite-but the glitch comes from CUT 26 Coins what happens after the draft.

The Glitch: Drafted Players Are Still Upgradeable

Here's where things get weird.

During the offseason recruiting phase-after the draft results are shown-players who were drafted are still technically on your roster. And for some reason, the game still lets you:

Spend their remaining skill points

Level them up

Trigger active perk XP bonuses

These players should be locked. They aren't.

And that's where you cash in.

Motivator vs Architect (Which Is Better?)

Both perks work, but they reward different approaches.

Motivator (Easier, More Consistent)

Grants 7 bonus XP every time a player levels up

Best strategy:

Upgrade the cheapest attributes to raise overall as efficiently as possible

Ideal early-to-mid Dynasty builds

This is the safer option. You don't need to hit caps-just push overall increases cheaply and often.

Architect (Riskier, Massive Payoff)

Grants 400 XP when a player maxes a skill group

Best strategy:

Target attributes that are already close to caps

Harder to execute consistently, but far more explosive

An architect can feel absurd when it hits. One capped group = 400 XP instantly.

How to Execute the Method Step-by-Step

Advance to Draft Results

Take note of which players were drafted and how many skill points they received.

Enter the Recruiting Phase

This is the critical window.

Drafted players are still accessible.

Manually Upgrade Drafted Players

Spend all available skill points.

Trigger level-ups (Motivator) or skill caps (Architect).

Repeat for Every Drafted Player

First-rounders usually have the most points.

The more players drafted, the more broken this becomes.

Each upgrade still counts toward your active coaching perk, even though the player is technically gone.

Why This Snowballs So Hard

Early Dynasty years are usually a grind:

Coaches hover around level 35–40

Everyone is racing to unlock key packages

Progress feels slow and even

This method changes that timeline.

Once you're sending 10–15 players to the draft per year, you can:

Gain XP every offseason

Outpace league mates by entire perk tiers

Hit levels like 50+ while others stall in the mid-40s

In testing environments with ideal setups, this method generated over 28,000 XP in a single offseason window. You won't hit that in a normal league-but the proof is there that the system scales insanely well.

When This Works Best (And When It Doesn't)

Works Best If:

You're 3–4 seasons into Dynasty

Talent Developer is unlocked

Your school regularly produces draft picks

You manually control player upgrades

Less Effective If:

You're early Dynasty (Years 1–2)

You're using a custom coach without Talent Developer

Your school sends a few players to the draft

Automatic upgrades are enabled

This is a long-term advantage, not a year-one trick.

Final Tips to Maximize It

Always log in Week 1 of the offseason recruiting phase

Turn off auto-upgrades

Focus on cheap attributes for Motivator

Target near-caps for Architect

Write this down-you will forget during league advances

Used alongside other XP optimization strategies, this method alone can turn an average Dynasty coach into a progression monster.

Final Thoughts

This glitchy XP method doesn't require mods, sliders, or external tools-it's all baked into CFB 26's systems. The key is knowing when and how to take advantage of it. Having enough CFB 26 Coins can also be very helpful.

If you build correctly, stay consistent, and never miss the offseason window, your coach will grow faster than almost anyone else in cheap NCAA 26 Coins your league-and once that gap opens, it's nearly impossible for others to catch up.


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